Rendering hints that can be applied to WebGLImageNodeStyle, WebGLLabelStyle, and WebGLIconLabelStyle to define how the labels and text will be rendered when zoomed in.
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Constants
This results in blurry textures when images, icons, and fonts get scaled, but works very well for low frequency data like gradients and photographic images.
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This works similarly to an approach known as "signed distance fields" in text rendering. This yields sharp edges and works great for vector shapes that have sharp alpha transparent edges. It is mostly recommended for high-frequent alpha images and does not work well for gradients or photos.
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Static Methods
Converts the given argument to an enum constant of this enum type.
Converts the given argument to an enum constant of this enum type.
Most notably, this method can convert an enum constant's name into the enum constant itself.
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Parameters
- value: WebGLTextureRendering
- The value to convert to an enum constant.
Return Value
- WebGLTextureRendering
- The enum constant that corresponds to the given argument.
Returns the name of the given enum constant.
Returns the name of the given enum constant.
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Parameters
- value: WebGLTextureRendering
- The numeric value of an enum constant.
Return Value
- string
- The name of the enum constant.
Throws
- Exception ({ name: 'Error' })
- If this type is a flags enums, and the provided value doesn't correspond to a single enum constant, or if this enum type contains no constant of the given numeric value.