An arced edge style for use in WebGL2 rendering.
Remarks
Type Details
- yFiles module
- view
See Also
Constructors
WebGLArcEdgeStyle
(height?: number, fixedHeight?: boolean, stroke?: WebGLStroke, sourceArrow?: WebGLArrowType, targetArrow?: WebGLArrowType, selfLoopDistance?: number, effect?: WebGLEffect)Creates a new arc edge style that is rendered with WebGL2.
Remarks
This style can be applied to edges that are rendered by the WebGLGraphModelManager. The preferred way of calling the constructor is using option arguments, as there are many defaults and optional arguments.
To use the default value for a color option, set it to null
.
Parameters
A map of options to pass to the method.
- height - number
- The height of the arc. Defaults to
0
. - fixedHeight - boolean
- Whether to interpret height as an absolute value. Defaults to
true
. - stroke - WebGLStroke
- The color and thickness of the edge. Defaults to BLACK.
- sourceArrow - WebGLArrowType
- The arrow at the edge's source end. Defaults to NONE.
- targetArrow - WebGLArrowType
- The arrow at the edge's target end. Defaults to NONE.
- selfLoopDistance - number
- The distance between the node's layout and its self-loop control points. Defaults to
20
. - effect - WebGLEffect
- The effect around the edge. Defaults to NONE.
Properties
Gets the applied effects on this style.
Gets a value that specifies whether to interpret height as an absolute value.
Gets the renderer implementation that can be queried for implementations that provide details about the visual appearance and visual behavior for a given edge and this style instance.
Remarks
const creator = style.renderer.getVisualCreator(edge, style)
const visual = creator.createVisual(context)
Implements
Gets the arrow at the edge's source end.
Gets the stroke that specifies the color and thickness of the edge.
Gets the arrow at the edge's target end.
Methods
Create a clone of this object.