- I
- I
Remarks
The rendering is composed of a sequence of cubic Bezier segments. The bends together with the source and target port locations of the edge serve as control points for this path:
- If there are only two control points (i.e. just source and target port and no bends), a straight line is rendered
- Otherwise: the number of control points is internally padded to be 1 (mod 3) by duplicating the target port location, if necessary
- Consecutive 4-tuples of control points describe a cubic segment of the path
- Each consecutive pair of 4-tuples share their last resp. first control point.
- Control points are not automatically aligned to form smooth connections between segments.
This style disables interactive bend creation and orthogonal editing and does not add bridges to its path.
See Also
Developer's Guide
Members
Constructors
Properties
The default value is an empty string, in which case no class is set for the visualization.
Multiple classes can be set by separating them with spaces, just like with the SVG class attribute.
Gets the renderer implementation that has been supplied to this instance in the constructor.
Implements
IEdgeStyle.rendererGets or sets the visual arrow at the source end of edges that use this style.
Arrow instances may be shared between multiple style instances.
Note that changes to the properties of an arrow may not be immediately visible. It is therefore recommended to assign a new arrow instance to this property if you want to change aspects of the source arrow visualization.
The default value is NONE.
See Also
Developer's Guide
Gets or sets the visual arrow at the target end of edges that use this style.
Arrow instances may be shared between multiple style instances.
Note that changes to the properties of an arrow may not be immediately visible. It is therefore recommended to assign a new arrow instance to this property if you want to change aspects of the target arrow visualization.
The default value is NONE.
See Also
Developer's Guide