| createSourceGhost (IInputModeContext) | in
ReparentStripePositionHandler | Create a ghost object for the source region of the reparent gesture. |
| createTargetGhost (IInputModeContext, IStripe) | in
ReparentStripePositionHandler | Create a ghost visualization for the target region of the reparent gesture. |
| updateSourceGhost (IInputModeContext, IRenderTreeElement, IStripe, StripeReparentPolicy) | in
ReparentStripePositionHandler | Updates the source ghost visualization after a drag. |
| updateTargetGhost (IInputModeContext, IRenderTreeElement, IStripe, StripeReparentPolicy, Rect) | in
ReparentStripePositionHandler | Modifies the target ghost visualization after a drag. |
| addItem (T) | in
FocusIndicatorManager | Overridden to do nothing. |
| getMainRenderTreeElement (IModelItem) | in
GraphModelManager | Retrieves the IRenderTreeElement for a given model item that can be used for z-order or visibility operations. |
| getRenderTreeElement (IModelItem) | in
GraphModelManager | Retrieves the IRenderTreeElement visualizing a given model item managed by this instance. |
| above (IRenderTreeElement) | in
IRenderTreeElement | Moves this instance directly above the reference element. |
| below (IRenderTreeElement) | in
IRenderTreeElement | Moves this instance directly below the reference element. |
| lower () | in
IRenderTreeElement | Lowers this instance within its containing group, to render it one step further to the back. |
| raise () | in
IRenderTreeElement | Raises this instance within its containing group, to render it one step further to the front. |
| toBack () | in
IRenderTreeElement | Moves this instance to the back of its containing group, to render it below all other elements in this group. |
| toFront () | in
IRenderTreeElement | Moves this instance to the front of its containing group, to render it above all other elements in this group. |
| getRenderTreeElement (T) | in
ItemModelManager | Retrieves the render tree element that has been registered for the given item or null . |
| install (T) | in
ItemModelManager | Installs a member of the collection into the canvas using the renderer. |
| addItem (T) | in
ModelManager | Installs an item and adds it to this manager's set of managed items. |
| installItem (T) | in
ModelManager | Installs a member of the collection into the canvas using the IObjectRenderer<T> which is returned by getRenderer. |
| createElement (IRenderTreeGroup, TRenderTag, IObjectRenderer<TRenderTag>) | in
RenderTree | Adds a child element to the scene graph as a child of the parent group. |
| createElement (IRenderTreeGroup, Visual) | in
RenderTree | Adds a Visual to the scene graph as a child of the parent group. |
| createElement (IRenderTreeGroup, IVisualCreator) | in
RenderTree | Adds an IVisualCreator to the scene graph as a child of the parent group. |
| createElement (IRenderTreeGroup, ILookup) | in
RenderTree | Adds an ILookup implementation to the scene graph that provides the IObjectRenderer<T> interfaces (IVisualCreator, IBoundsProvider, IVisibilityTestable, IHitTestable) in its lookup implementation. |
| getElements (IRenderTreeGroup?, boolean?) | in
RenderTree | Enumerates over all possible IRenderTreeElement instances in the tree below the given group. |
| hitElementsAt (Point, IInputModeContext?, IRenderTreeGroup?) | in
RenderTree | Returns an IEnumerable<T> of all hit elements in the canvas below the given group. |
| addItem (IModelItem) | in
WebGLHighlightIndicatorManager | |
| addItem (IModelItem) | in
WebGLSelectionIndicatorManager | |