| CreateEdgeInputMode () | in
CreateEdgeInputMode | Creates a new instance that will use the IGraph from the parentInputModeContext to create edges in. |
| HandleInputMode () | in
HandleInputMode | Creates a new mode with no handles initially. |
| LassoSelectionInputMode () | in
LassoSelectionInputMode | Creates a new instance of the lasso selection mode. |
| MarqueeSelectionInputMode () | in
MarqueeSelectionInputMode | Creates a new instance of the marquee selection mode. |
| OverviewInputMode () | in
OverviewInputMode | Creates a new instance. |
| SnapResult (SnapConstraint, number, any?, IModelItem?, Point?, SnapReference?, IObjectRenderer<SnapResult>?) | in
SnapResult | Initializes the tag, weight and constraint with the given values. |
| createCircleSnapResult (SnapConstraint, number, any, IModelItem, Point, SnapCircle, IObjectRenderer<SnapResult>?) | in
SnapResult | Factory method that creates a SnapResult that snaps to a given circle. |
| createLineSnapResult (SnapConstraint, number, any, IModelItem, Point, SnapLine, IObjectRenderer<SnapResult>?) | in
SnapResult | Factory method that creates a SnapResult which represents a SnapLine to which the current moved item will potentially snap. |
| createResizeSnapResult (SnapConstraint, number, any, IModelItem?, SnapSize?, IObjectRenderer<SnapResult>?) | in
SnapResult | Factory method that creates a SnapResult which snaps to a given size through a resize operation. |
| createSnapResult (SnapConstraint, number, any?, IModelItem?, Point?, SnapReference?, IObjectRenderer<SnapResult>?) | in
SnapResult | Factory method that creates a SnapResult using the given constraint . |
| createEdgeLabelModelManager (IObjectRenderer<ILabel>, function(ILabel):IRenderTreeGroup) | in
GraphModelManager | Factory method for creating the ItemModelManager<T> that handles the visual representation of edge labels. |
| createEdgeModelManager (IObjectRenderer<IEdge>, function(IEdge):IRenderTreeGroup) | in
GraphModelManager | Factory method for creating the ItemModelManager<T> that handles the visual representation of edges. |
| createNodeLabelModelManager (IObjectRenderer<ILabel>, function(ILabel):IRenderTreeGroup) | in
GraphModelManager | Factory method for creating the ItemModelManager<T> that handles the visual representation of node labels. |
| createNodeModelManager (IObjectRenderer<INode>, function(INode):IRenderTreeGroup) | in
GraphModelManager | Factory method for creating the ItemModelManager<T> that handles the visual representation of nodes. |
| createPortLabelModelManager (IObjectRenderer<ILabel>, function(ILabel):IRenderTreeGroup) | in
GraphModelManager | Factory method for creating the ItemModelManager<T> that handles the visual representation of port labels. |
| createPortModelManager (IObjectRenderer<IPort>, function(IPort):IRenderTreeGroup) | in
GraphModelManager | Factory method for creating the ItemModelManager<T> that handles the visual representation of ports. |
| createElement (IRenderTreeGroup, TRenderTag, IObjectRenderer<TRenderTag>) | in
RenderTree | Adds a child element to the scene graph as a child of the parent group. |