| createButton (IRenderContext, boolean, Size) | in
CollapsibleNodeStyleDecorator | Creates the button's svg element. |
| createVisual (IRenderContext, IEdge) | in
CompositeEdgeStyle | Creates the visual by delegating to all styles. |
| updateVisual (IRenderContext, Visual, IEdge) | in
CompositeEdgeStyle | Updates the visual by delegating to all styles. |
| createVisual (IRenderContext, ILabel) | in
CompositeLabelStyle | Creates the visual by delegating to all styles. |
| updateVisual (IRenderContext, Visual, ILabel) | in
CompositeLabelStyle | Updates the visual by delegating to all styles. |
| createVisual (IRenderContext, INode) | in
CompositeNodeStyle | Creates the visual by delegating to all styles. |
| updateVisual (IRenderContext, Visual, INode) | in
CompositeNodeStyle | Updates the visual by delegating to all styles. |
| createVisual (IRenderContext, IPort) | in
CompositePortStyle | Creates the visual by delegating to all styles. |
| updateVisual (IRenderContext, Visual, IPort) | in
CompositePortStyle | Updates the visual by delegating to all styles. |
| createVisual (IRenderContext, IEdge) | in
DelegatingEdgeStyle | Creates the visual with the style from getStyle and the edge from getEdge. |
| updateVisual (IRenderContext, Visual, IEdge) | in
DelegatingEdgeStyle | Updates the visual with the style from getStyle and the edge from getEdge. |
| createVisual (IRenderContext, ILabel) | in
DelegatingLabelStyle | Creates the visual with the style from getStyle and the label from getLabel. |
| updateVisual (IRenderContext, Visual, ILabel) | in
DelegatingLabelStyle | Updates the visual with the style from getStyle and the label from getLabel. |
| createVisual (IRenderContext, INode) | in
DelegatingNodeStyle | Creates the visual with the style from getStyle and the node from getNode. |
| updateVisual (IRenderContext, Visual, INode) | in
DelegatingNodeStyle | Updates the visual with the style from getStyle and the node from getNode. |
| createVisual (IRenderContext, IPort) | in
DelegatingPortStyle | Creates the visual with the style from getStyle and the port from getPort. |
| updateVisual (IRenderContext, Visual, IPort) | in
DelegatingPortStyle | Updates the visual with the style from getStyle and the port from getPort. |
| addArrows (IRenderContext, SVGGElement, IEdge, GeneralPath, IArrow, IArrow) | in
EdgeStyleBase | Adds the arrows to a given container. |
| createVisual (IRenderContext, IEdge) | in
EdgeStyleBase | Creates the visual. |
| updateArrows (IRenderContext, SVGGElement, IEdge, GeneralPath, IArrow, IArrow) | in
EdgeStyleBase | Updates the arrows in a given container. |
| updateVisual (IRenderContext, TVisual, IEdge) | in
EdgeStyleBase | Updates the visual previously created by createVisual. |
| createLayoutTransform (IRenderContext, IOrientedRectangle, boolean) | in
LabelStyleBase | Creates a transform matrix that can be applied to a Visual to arrange it according to the given layout and autoFlip rule. |
| createVisual (IRenderContext, ILabel) | in
LabelStyleBase | Creates the visual. |
| updateVisual (IRenderContext, TVisual, ILabel) | in
LabelStyleBase | Updates the visual previously created by createVisual. |
| createVisual (IRenderContext, INode) | in
NodeStyleBase | Creates the visual representation for node . |
| updateVisual (IRenderContext, TVisual, INode) | in
NodeStyleBase | Updates a visual representation for node previously created by createVisual. |
| createVisual (IRenderContext, IEdge) | in
PathEdgeStyleBase | Creates the visualization for the edge's path. |
| getObstacles (IRenderContext, IEdge) | in
PathEdgeStyleBase | Returns getCroppedPath unless isVisible yields false for the provided context and clip. |
| updateVisual (IRenderContext, Visual, IEdge) | in
PathEdgeStyleBase | Updates the visual previously created by createVisual. |
| createVisual (IRenderContext, IPort) | in
PortStyleBase | Creates the visual. |
| updateVisual (IRenderContext, TVisual, IPort) | in
PortStyleBase | Updates the visual previously created by createVisual. |
| createVisual (IRenderContext, IStripe) | in
StripeStyleBase | Creates the visual. |
| updateVisual (IRenderContext, TVisual, IStripe) | in
StripeStyleBase | Updates the visual previously created by createVisual. |
| addBridges (IRenderContext, GeneralPath, IBridgeCreator?) | in
BridgeManager | Core method that will add bridges to a GeneralPath using the IBridgeCreator callback to determine the type of the bridges. |
| getObstacleHash (IRenderContext) | in
BridgeManager | Gets a hash code that describes the current state of the obstacles. |
| insertDefaultCustomBridge (IRenderContext, GeneralPath, Point, Point, number) | in
BridgeManager | Implementation that will be called by the default value of the defaultBridgeCreator to satisfy requests to createCustomBridge. |
| registerObstacle (IRenderContext, GeneralPath) | in
BridgeManager | Dynamically registers an obstacle path with the context during the rendering. |
| registerObstacleCubicCurve (IRenderContext, Point, Point, Point, Point) | in
BridgeManager | Dynamically registers a single obstacle cubic curve with the context during the rendering. |
| registerObstacleLine (IRenderContext, Point, Point) | in
BridgeManager | Dynamically registers a single obstacle line with the context during the rendering. |
| registerObstacleQuadCurve (IRenderContext, Point, Point, Point) | in
BridgeManager | Dynamically registers a single obstacle quadratic curve with the context during the rendering. |
| registerObstacles (IRenderContext) | in
BridgeManager | Called to initialize the context with the obstacles. |
| exportContent (IRenderContext) | in
CanvasComponent | Exports the graphical content for this CanvasComponent. |
| getGraph (IRenderContext) | in
GraphObstacleProvider | Helper method that retrieves the IGraph to use from the context |
| getObstacles (IRenderContext) | in
GraphObstacleProvider | Iterates over all edges and nodes to query an IObstacleProvider from the IModelItem's lookup. |
| paintEdge (IRenderContext, CanvasRenderingContext2D, IEdge) | in
GraphOverviewRenderer | Callback that paints the specified edge . |
| paintGroupNode (IRenderContext, CanvasRenderingContext2D, INode) | in
GraphOverviewRenderer | Callback method that paints the specified node . |
| paintNode (IRenderContext, CanvasRenderingContext2D, INode) | in
GraphOverviewRenderer | Callback method that paints the specified node . |
| render (IRenderContext, CanvasRenderingContext2D) | in
HtmlCanvasVisual | Paints onto the context using HTML Canvas operations. |
| create () | in
IBridgeCreator | |
| createCustomBridge (IRenderContext, GeneralPath, Point, Point, number) | in
IBridgeCreator | Called by the BridgeManager if the getCrossingStyle method yields CUSTOM to actually insert a bridge into the given GeneralPath. |
| getBridgeHeight (IRenderContext) | in
IBridgeCreator | Gets the height of the bridge for the given IRenderContext. |
| getBridgeWidth (IRenderContext) | in
IBridgeCreator | Gets the width of the bridge for the given IRenderContext. |
| getCrossingStyle (IRenderContext) | in
IBridgeCreator | Gets the BridgeCrossingStyle to use in the given IRenderContext. |
| getOrientationStyle (IRenderContext) | in
IBridgeCreator | Gets the BridgeOrientationStyle to use in the given IRenderContext. |
| create (function(IRenderContext):GeneralPath) | in
IObstacleProvider | |
| getObstacles (IRenderContext) | in
IObstacleProvider | Returns a path representing obstacles that would need bridges. |
| registerForChildrenIfNecessary (TVisual, function(IRenderContext, TVisual, boolean):TVisual) | in
IRenderContext | Registers a visual if children have registered themselves for disposal. |
| setDisposeCallback (TVisual, function(IRenderContext, TVisual, boolean):TVisual) | in
IRenderContext | Registers a callback which will be called when the visual will be removed from the visual tree. |
| create () | in
IVisualCreator | |
| createVisual (IRenderContext) | in
IVisualCreator | This method is called by the framework to create a Visual that will be included in the IRenderContext. |
| updateVisual (IRenderContext, Visual) | in
IVisualCreator | This method updates or replaces a previously created Visual for inclusion in the IRenderContext. |
| createVisual (IRenderContext, TRenderTag) | in
ObjectRendererBase | Creates the visual representation for the renderTag . |
| updateVisual (IRenderContext, TVisual, TRenderTag) | in
ObjectRendererBase | Updates a visual representation for the renderTag previously created by createVisual. |
| PrepareRenderContextEventArgs (IRenderContext) | in
PrepareRenderContextEventArgs | Initializes a new instance of the PrepareRenderContextEventArgs class. |
| render (IRenderContext, WebGL2RenderingContext) | in
WebGL2Visual | Renders into the context using WebGL2 operations. |
| render (IRenderContext, WebGLRenderingContext) | in
WebGLVisual | Renders into the context using WebGL operations. |