| createSourceGhost (IInputModeContext) | in
ReparentStripePositionHandler | Create a ghost object for the source region of the reparent gesture. |
| createTargetGhost (IInputModeContext, IStripe) | in
ReparentStripePositionHandler | Create a ghost visualization for the target region of the reparent gesture. |
| updateSourceGhost (IInputModeContext, ICanvasObject, IStripe, StripeReparentPolicy) | in
ReparentStripePositionHandler | Updates the source ghost visualization after a drag. |
| updateTargetGhost (IInputModeContext, ICanvasObject, IStripe, StripeReparentPolicy, Rect) | in
ReparentStripePositionHandler | Modifies the target ghost visualization after a drag. |
| getCanvasObject (Point) | in
CanvasComponent | Returns the top most canvas object instance that is hit at the given coordinate set. |
| getCanvasObjects (ICanvasObjectGroup?) | in
CanvasComponent | Enumerates over all possible ICanvasObject instances in the tree below the given group. |
| getCanvasObjects (Point) | in
CanvasComponent | Returns a list of all canvas objects in hit order at the given world coordinate location. |
| hitElementsAt (Point, ICanvasObjectGroup?, function(ICanvasObject):boolean?) | in
CanvasComponent | Enumerates all hit elements in the canvas below the given group that are accepted by a given filter. |
| hitElementsAt (IInputModeContext, Point, ICanvasObjectGroup?, function(ICanvasObject):boolean?) | in
CanvasComponent | Enumerates all hit elements in the canvas below the given group that are accepted by a given filter using a specific ICanvasContext as the argument to the isHit method. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
EdgeDecorationInstaller | Installs a rendering for the item if it is an IEdge that will use the getBendDrawing and getStroke to render the path and bends. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
EdgeStyleDecorationInstaller | Installs a rendering for the item if it is an IEdge. |
| addItem (T) | in
FocusIndicatorManager | Overridden to do nothing. |
| getCanvasObject (IModelItem) | in
GraphModelManager | Retrieves the ICanvasObject visualizing a given model item managed by this instance. |
| getMainCanvasObject (IModelItem) | in
GraphModelManager | Retrieves the ICanvasObject for a given model item that can be used for z-order or visibility operations. |
| above (ICanvasObject) | in
ICanvasObject | Moves this instance exactly behind the reference item in the referenced item's group rendering list, so that it will be rendered directly above the given reference. |
| below (ICanvasObject) | in
ICanvasObject | Moves this instance exactly before the reference item in the referenced item's group rendering list, so that it will be rendered directly behind the given reference. |
| lower () | in
ICanvasObject | Moves this instance one step closer to the beginning of the group rendering list, so that it will be rendered behind its current predecessor. |
| raise () | in
ICanvasObject | Moves this instance one step closer to the end of the group rendering list, so that it will be rendered on top of its current successor. |
| toBack () | in
ICanvasObject | Moves this instance to the beginning of the group rendering list, so that it will be rendered behind all other items in the same group. |
| toFront () | in
ICanvasObject | Moves this instance to the end of the group rendering list, so that it will be rendered in front of all other items in the same group. |
| addChild (Object, ICanvasObjectDescriptor?) | in
ICanvasObjectGroup | Adds a child element to the scene graph as a child of this group. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
ICanvasObjectInstaller | This the main method of the interface that performs the installation of an item's visual representation in the canvas by adding ICanvasObjects. |
| getCanvasObject (T) | in
ItemModelManager | Retrieves the canvas object that has been registered for the given item or null . |
| install (T) | in
ItemModelManager | Installs a member of the collection into the canvas using the descriptor. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
LabelStyleDecorationInstaller | Installs a rendering for the item if it is an ILabel. |
| addItem (T) | in
ModelManager | Installs an item and adds it to this managers set of managed items. |
| installItem (T) | in
ModelManager | Installs a member of the collection into the canvas using the ICanvasObjectDescriptor which is returned by getInstaller. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
NodeStyleDecorationInstaller | Installs a rendering for the item if it is an INode. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
OrientedRectangleIndicatorInstaller | |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
PointSelectionIndicatorInstaller | |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
PortStyleDecorationInstaller | Installs a rendering for the item if it is an IPort. |
| addCanvasObject (ICanvasContext, ICanvasObjectGroup, Object) | in
RectangleIndicatorInstaller | |
| addSelection (T) | in
SelectionIndicatorManager | Adds an item to the current selection. |
| addItem (IModelItem) | in
WebGL2HighlightIndicatorManager | |
| addSelection (IModelItem) | in
WebGL2SelectionIndicatorManager | |