Package | com.yworks.canvas.input |
Class | public class MarqueeSelectionInputMode |
Inheritance | MarqueeSelectionInputMode StateMachineInputMode AbstractConcurrentInputMode AbstractInputMode flash.events.EventDispatcher |
IInputMode
implementation that can
handle marquee selections performed by the user with a mouse.
This implementation will request the InputMutex
as soon as it recognizes a mouse drag.
Property | Defined By | ||
---|---|---|---|
canceledState : State [read-only]
Returns the canceled state of the state machine. | StateMachineInputMode | ||
canvas : CanvasComponent [read-only]
The canvas instance this mode is currently installed in or null
| AbstractInputMode | ||
canvasGroupProvider : ICanvasGroupProvider
Gets or sets the canvas object group provider this mode should render the
visual representations of the marquee in. | MarqueeSelectionInputMode | ||
controller : ConcurrencyController
Gets or injects the ConcurrencyController for this instance. | AbstractConcurrentInputMode | ||
displayObjectCreator : IDisplayObjectCreator [read-only]
Gets the display object creator for display object representing the marquee selection. | MarqueeSelectionInputMode | ||
draggedRecognizer : Function
Gets or sets the "dragged" state recognizer. | MarqueeSelectionInputMode | ||
enabled : Boolean
Gets or sets the enabled state of this input mode. | AbstractConcurrentInputMode | ||
inputModeContext : IInputModeContext [read-only]
The context instance this mode is currently installed in or
null if this instance is not installed. | AbstractInputMode | ||
installed : Boolean [read-only]
Whether this mode is currently installed, i.e
if a call to the canvas property will yield a non-null result. | AbstractInputMode | ||
lastMouseEvent : CanvasMouseEvent [read-only]
Returns the last mouse event. | StateMachineInputMode | ||
preferredCursor : Cursor
Gets or sets the cursor this mode would like to have displayed in the CanvasComponent. | AbstractConcurrentInputMode | ||
pressedRecognizer : Function
Gets or sets the "pressed" state recognizer. | MarqueeSelectionInputMode | ||
releasedRecognizer : Function
Gets or sets the "released" state recognizer. | MarqueeSelectionInputMode | ||
startState : State [read-only]
Returns the start state of the state machine. | StateMachineInputMode | ||
stateMachine : StateMachine [read-only]
Gets the state machine. | StateMachineInputMode | ||
stoppedState : State [read-only]
Returns the stopped state of the state machine. | StateMachineInputMode |
Method | Defined By | ||
---|---|---|---|
Constructor. | MarqueeSelectionInputMode | ||
cancel():void [override]
Runs the machine using the cancel and reset events,
releases the input mutex and returns. | StateMachineInputMode | ||
dispose():void
Disposes this input mode. | AbstractInputMode | ||
Returns a copy of the state of the current or last marquee selection rectangle. | MarqueeSelectionInputMode | ||
install(context:IInputModeContext):void
Installs this mode into the canvas of the given context. | AbstractInputMode | ||
resetMachine():void
Runs the machine using a special reset event. | StateMachineInputMode | ||
run(evt:Event):void
Tries to run the virtual machine using the pair of source and event argument
to determine which transition to take. | StateMachineInputMode | ||
stop():Boolean [override]
Runs the machine using a special stop event. | StateMachineInputMode | ||
uninstall(context:IInputModeContext):void
Uninstalls this mode from the canvas. | AbstractInputMode |
Method | Defined By | ||
---|---|---|---|
begin(evt:TransitionEvent):void
Called by the state machine to begin the marquee selection
when the mouse is dragged. | MarqueeSelectionInputMode | ||
canRequestMutex():Boolean
Determines whether this instance can request the InputMutex. | AbstractConcurrentInputMode | ||
Factory method that creates a canceled State
for the given machine. | StateMachineInputMode | ||
Creates the IDisplayObjectCreator for the DisplayObject that renders the marquee selection box. | MarqueeSelectionInputMode | ||
Factory method that creates a start State for the given machine. | StateMachineInputMode | ||
Factory method that creates the state machine. | StateMachineInputMode | ||
Factory method that creates a stopped State
for the given machine. | StateMachineInputMode | ||
drag(evt:TransitionEvent):void
Called by the state machine to drag the marquee selection. | MarqueeSelectionInputMode | ||
end(evt:TransitionEvent):void
Called by the state machine once the selection has been finished. | MarqueeSelectionInputMode | ||
fireInstalled():void | AbstractInputMode | ||
fireInstalling():void | AbstractInputMode | ||
fireUninstalled():void | AbstractInputMode | ||
fireUninstalling():void | AbstractInputMode | ||
hasMutex():Boolean
Determines whether this instance owns the input mutex. | AbstractConcurrentInputMode | ||
initialize():void
Performs one-time initialization of this instance. | AbstractInputMode | ||
initializeStateMachine(machine:StateMachine, startState:State, canceledState:State, stoppedState:State, finishedState:State):void [override]
Called to initialize the state machine. | MarqueeSelectionInputMode | ||
installCore(context:IInputModeContext):void [override]
Installs this mode into the given canvas. | MarqueeSelectionInputMode | ||
installListeners():void
Installs all necessary listeners to trigger the run method. | StateMachineInputMode | ||
invalidate():void [override]
Convenience method for subclass implementations that invalidates
the canvasComponent this mode is currently installed in. | MarqueeSelectionInputMode | ||
isCancelEvent(evt:Event):Boolean
Method that identifies an event as a cancel event. | StateMachineInputMode | ||
isDisabledEvent(evt:Event):Boolean
Method that identifies an event as a disabled event. | StateMachineInputMode | ||
isEnabledEvent(evt:Event):Boolean
Method that identifies an event as an enabled event. | StateMachineInputMode | ||
isMutexAquiredEvent(evt:Event):Boolean
Method that identifies an event as a mutexAquired event. | StateMachineInputMode | ||
isMutexLostEvent(evt:Event):Boolean
Method that identifies an event as a mutexLost event. | StateMachineInputMode | ||
isStopEvent(evt:Event):Boolean
Method that identifies an event as a stop event. | StateMachineInputMode | ||
onCancelStateEntered(evt:StateChangeEvent):void
Called when the cancel state has been entered. | StateMachineInputMode | ||
onDisable():void
Runs the state machine using a disable event. | StateMachineInputMode | ||
onDisabled():void
Called when the enabled property changes to false. | AbstractConcurrentInputMode | ||
onEnable():void
Runs the state machine using a enable event. | StateMachineInputMode | ||
onEnabled():void
Called when the enabled property changes to true. | AbstractConcurrentInputMode | ||
onMachineReset():void | StateMachineInputMode | ||
onMarqueeSelected():void
Called when the marquee selection has been finished. | MarqueeSelectionInputMode | ||
onMutexObtained():void [override]
Runs the state machine using a mutex obtained event. | StateMachineInputMode | ||
onMutexReleased():void [override]
Runs the state machine using a mutex lost event. | StateMachineInputMode | ||
Called when the preferredCursor property changes. | AbstractConcurrentInputMode | ||
onRun(evt:Event):void
Callback method that will be called after the state machine has
been run using the arguments provided. | StateMachineInputMode | ||
onStopStateEntered(evt:StateChangeEvent):void
Called when the cancel state has been entered. | StateMachineInputMode | ||
prepare(evt:TransitionEvent):void
Called by the state machine to prepare the marquee selection
when the mouse is pressed. | MarqueeSelectionInputMode | ||
releaseMutex():void
Releases the mutex that is currently owned by this instance. | AbstractConcurrentInputMode | ||
requestMutex():void
Requests the InputMutex from the current controller. | AbstractConcurrentInputMode | ||
setLastMouseEvent(evt:CanvasMouseEvent):void | StateMachineInputMode | ||
setPreferredCursorTransition(cursorClass:Class):Function
Factory method that can be used to obtain an listener
implementation that sets the given preferredCursor. | StateMachineInputMode | ||
setResetCursorTransition():Function
Factory method that can be used to obtain a listener implementation
that resets the preferredCursor. | StateMachineInputMode | ||
uninstallCore(context:IInputModeContext):void [override]
Uninstalls this mode from the given canvas. | MarqueeSelectionInputMode | ||
uninstallListeners():void
Uninstalls all listeners, this instance has installed on calling intallListeners()
| StateMachineInputMode |
Event | Summary | Defined By | ||
---|---|---|---|---|
Dispatched after the input mode was installed. | AbstractInputMode | |||
Dispatched before the input mode will be installed. | AbstractInputMode | |||
Dispatched when the marquee selection has finished. | MarqueeSelectionInputMode | |||
Dispatched when the default cursor changed. | AbstractConcurrentInputMode | |||
Dispatched after the input mode was uninstalled. | AbstractInputMode | |||
Dispatched before the input mode will be uninstalled. | AbstractInputMode |
Constant | Defined By | ||
---|---|---|---|
INSTALLED : String = installed [static]
| AbstractInputMode | ||
INSTALLING : String = installing [static]
| AbstractInputMode | ||
MARQUEE_SELECTED : String = marqueeSelected [static]
| MarqueeSelectionInputMode | ||
PREFERRED_CURSOR_CHANGED : String = preferredCursorChanged [static] | AbstractConcurrentInputMode | ||
UNINSTALLED : String = uninstalled [static]
| AbstractInputMode | ||
UNINSTALLING : String = uninstalling [static]
| AbstractInputMode |
canvasGroupProvider | property |
canvasGroupProvider:ICanvasGroupProvider
Gets or sets the canvas object group provider this mode should render the visual representations of the marquee in.
The default is an instance of DefaultCanvasGroupProviders.createTopGroupProvider()
.
public function get canvasGroupProvider():ICanvasGroupProvider
public function set canvasGroupProvider(value:ICanvasGroupProvider):void
displayObjectCreator | property |
displayObjectCreator:IDisplayObjectCreator
[read-only] Gets the display object creator for display object representing the marquee selection.
public function get displayObjectCreator():IDisplayObjectCreator
draggedRecognizer | property |
draggedRecognizer:Function
Gets or sets the "dragged" state recognizer.
This recognizer instance determines when the user is dragging the marquee.
public function get draggedRecognizer():Function
public function set draggedRecognizer(value:Function):void
pressedRecognizer | property |
pressedRecognizer:Function
Gets or sets the "pressed" state recognizer.
This recognizer instance will be used to determine when the user begins to draw the marquee.
public function get pressedRecognizer():Function
public function set pressedRecognizer(value:Function):void
releasedRecognizer | property |
releasedRecognizer:Function
Gets or sets the "released" state recognizer.
This instance determines when the user has finished creating the marquee.
public function get releasedRecognizer():Function
public function set releasedRecognizer(value:Function):void
MarqueeSelectionInputMode | () | Constructor |
public function MarqueeSelectionInputMode()
Constructor.
begin | () | method |
protected function begin(evt:TransitionEvent):void
Called by the state machine to begin the marquee selection when the mouse is dragged.
Parameters
evt:TransitionEvent |
createDisplayObjectCreator | () | method |
protected function createDisplayObjectCreator(p1:IPoint, p2:IPoint):IDisplayObjectCreator
Creates the IDisplayObjectCreator
for the DisplayObject
that renders the marquee selection box.
Parameters
p1:IPoint — A live point implementation that will always point to the
initial point where the user started the marquee selection.
| |
p2:IPoint — A live point implementation that will always point
to the current location of the mouse when the user drags the marquee.
|
IDisplayObjectCreator — An implementation that renders the marquee selection box.
|
drag | () | method |
protected function drag(evt:TransitionEvent):void
Called by the state machine to drag the marquee selection.
Parameters
evt:TransitionEvent |
end | () | method |
protected function end(evt:TransitionEvent):void
Called by the state machine once the selection has been finished.
Parameters
evt:TransitionEvent |
getSelectionRectangle | () | method |
public function getSelectionRectangle():IRectangle
Returns a copy of the state of the current or last marquee selection rectangle.
ReturnsIRectangle — A copy of the state of the marquee box.
|
initializeStateMachine | () | method |
override protected function initializeStateMachine(machine:StateMachine, startState:State, canceledState:State, stoppedState:State, finishedState:State):void
Called to initialize the state machine.
This implementation does nothing.
Parameters
machine:StateMachine — The machine to initialize and configure
| |
startState:State — The start state to use.
| |
canceledState:State — The canceled state to use.
| |
stoppedState:State — The stopped state to use.
| |
finishedState:State — The finished state to use.
|
installCore | () | method |
override protected function installCore(context:IInputModeContext):void
Installs this mode into the given canvas.
Installation usually means registering some event listeners
on the canvasComponent
or on canvasComponent.root
.
Parameters
context:IInputModeContext — The context containing the graph canvas that this instance shall be installed into
|
invalidate | () | method |
override protected function invalidate():void
Convenience method for subclass implementations that invalidates the canvasComponent this mode is currently installed in.
onMarqueeSelected | () | method |
protected function onMarqueeSelected():void
Called when the marquee selection has been finished.
prepare | () | method |
protected function prepare(evt:TransitionEvent):void
Called by the state machine to prepare the marquee selection when the mouse is pressed.
Parameters
evt:TransitionEvent — The transition event
|
uninstallCore | () | method |
override protected function uninstallCore(context:IInputModeContext):void
Uninstalls this mode from the given canvas.
This code should clean up all changes made to the canvas in the install
method. After a mode has been uninstalled it can be installed again into the same or
another canvas.
Parameters
context:IInputModeContext — The context containing the canvas to deregister from
|
marqueeSelected | Event |
flash.events.Event
com.yworks.canvas.input.MarqueeSelectionInputMode.MARQUEE_SELECTED
Dispatched when the marquee selection has finished.
MARQUEE_SELECTED | Constant |
public static const MARQUEE_SELECTED:String = marqueeSelected