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java.lang.Objecty.view.AbstractCustomNodePainter
y.view.ShinyPlateNodePainter
public class ShinyPlateNodePainter
Draws a simple floating shiny plate with a slight gradient, a thin border and an optional simple drop shadow.
| Field Summary | |
|---|---|
static String |
SHADOW_PAINTING_STYLE_ID
Style property key to selectively turn shadow painting on or off. |
| Constructor Summary | |
|---|---|
ShinyPlateNodePainter()
Creates a new instance of this Painter. |
|
| Method Summary | |
|---|---|
boolean |
contains(NodeRealizer context,
double x,
double y)
Determines if the point x,y lies within the node. |
protected Paint |
getEffectFillPaint(NodeRealizer context,
Graphics2D graphics)
Determines the paint for the shiny plate effect. |
double |
getRadius()
Returns the radius of the rounded corners of the rounded rectangle shape. |
protected double |
getRadius(NodeRealizer context)
Callback to allow subclass to customize the corner radius depending on context. |
Color |
getShadowColor()
Gets the color of the shadow. |
protected Color |
getShadowColor(NodeRealizer context)
Callback invoked from paintShadow(NodeRealizer, java.awt.Graphics2D)
to allow subclasses to customize shadow painting depending on context. |
protected boolean |
initializeEffectFillPaint(NodeRealizer context,
Graphics2D graphics)
Initializes the graphics context for painting the shiny plate effect. |
boolean |
isDrawShadow()
Returns whether the painter will draw a drop shadow effect. |
protected boolean |
isDrawShadow(NodeRealizer context)
Callback invoked from paintShadow(NodeRealizer, java.awt.Graphics2D)
to allow subclasses to customize shadow painting depending on context. |
protected void |
paintBackground(NodeRealizer context,
Graphics2D graphics)
Paints the node's background. |
protected void |
paintBorder(NodeRealizer context,
Graphics2D graphics)
Draws the border of the node. |
protected void |
paintEffect(NodeRealizer context,
Graphics2D graphics)
Paints the shiny plate effect. |
protected void |
paintNode(NodeRealizer context,
Graphics2D graphics,
boolean sloppy)
Paints the node. |
protected void |
paintShadow(NodeRealizer context,
Graphics2D graphics)
Paints the shadow of the node. |
void |
setDrawShadow(boolean drawShadow)
Sets whether the painter will draw a drop shadow effect. |
void |
setRadius(double radius)
Sets the radius of the rounded corners of the rounded rectangle shape. |
void |
setShadowColor(Color shadowColor)
Sets the color of the shadow. |
| Methods inherited from class y.view.AbstractCustomNodePainter |
|---|
backupGraphics, createSelectionColor, getFillColor, getFillColor2, getFillPaint, getLineColor, getLinePaint, getLineStroke, initializeFill, initializeLine, paint, paintHotSpots, paintPorts, paintSloppy, paintText, restoreGraphics |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final String SHADOW_PAINTING_STYLE_ID
Boolean.TRUE will turn on shadow painting.
An associated value of Boolean.FALSE will turn off shadow painting.
YRenderingHints.isShadowPaintingEnabled(java.awt.Graphics2D),
Constant Field Values| Constructor Detail |
|---|
public ShinyPlateNodePainter()
| Method Detail |
|---|
protected void paintNode(NodeRealizer context,
Graphics2D graphics,
boolean sloppy)
sloppy==false), this method calls paintShadow,
paintBackground, paintBorder, and paintEffect.
paintNode in class AbstractCustomNodePaintercontext - the context nodegraphics - the graphics context to usesloppy - whether to draw the node sloppilypaintShadow(NodeRealizer, java.awt.Graphics2D),
paintBackground(NodeRealizer, java.awt.Graphics2D),
paintBorder(NodeRealizer, java.awt.Graphics2D),
paintEffect(NodeRealizer, java.awt.Graphics2D)
protected void paintShadow(NodeRealizer context,
Graphics2D graphics)
shadow drawing is enabled.
context - the context nodegraphics - the graphics context to useisDrawShadow(),
setDrawShadow(boolean)
protected void paintBackground(NodeRealizer context,
Graphics2D graphics)
AbstractCustomNodePainter.getFillColor(NodeRealizer, boolean).
context - the context nodegraphics - the graphics context to use
protected void paintBorder(NodeRealizer context,
Graphics2D graphics)
AbstractCustomNodePainter.getLineColor(NodeRealizer, boolean) and
AbstractCustomNodePainter.getLineStroke(NodeRealizer, boolean) to draw the node border.
context - the context nodegraphics - the graphics context to use
protected void paintEffect(NodeRealizer context,
Graphics2D graphics)
initializeEffectFillPaint.
context - the context nodegraphics - the graphics context to useinitializeEffectFillPaint(NodeRealizer, java.awt.Graphics2D)
protected boolean initializeEffectFillPaint(NodeRealizer context,
Graphics2D graphics)
false, the shiny plate effect should
not be applied.
Calls getEffectFillPaint.
context - the context nodegraphics - the graphics context to use
true if the shiny plate effect should be painted,
false otherwise.getEffectFillPaint(NodeRealizer, java.awt.Graphics2D)
protected Paint getEffectFillPaint(NodeRealizer context,
Graphics2D graphics)
context - the context nodegraphics - the graphics context to use
protected boolean isDrawShadow(NodeRealizer context)
paintShadow(NodeRealizer, java.awt.Graphics2D)
to allow subclasses to customize shadow painting depending on context.
The default implementation calls isDrawShadow().
context - the context node
true if the painter should draw a shadow;
false otherwise.public boolean isDrawShadow()
true.
public void setDrawShadow(boolean drawShadow)
true.
drawShadow - Whether to draw a drop shadow.protected double getRadius(NodeRealizer context)
getRadius().
context - the context node
public double getRadius()
public void setRadius(double radius)
radius - the radius to use for the rounded rectangle corners.protected Color getShadowColor(NodeRealizer context)
paintShadow(NodeRealizer, java.awt.Graphics2D)
to allow subclasses to customize shadow painting depending on context.
The default implementation calls getShadowColor().
context - the node context
public Color getShadowColor()
public void setShadowColor(Color shadowColor)
shadowColor - the color of the shadow.
public boolean contains(NodeRealizer context,
double x,
double y)
contains in interface GenericNodeRealizer.ContainsTestcontext - the context nodex - the x-coordinate of the pointy - the y-coordinate of the point
true if the point lies within the node, false otherwise.
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© Copyright 2000-2013, yWorks GmbH. All rights reserved. |
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