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java.lang.Objecty.geom.IntersectionAlgorithm
public class IntersectionAlgorithm
This class calculates the intersection of rectangles in the plane with
 the help of a sweep-line algorithm.
 
 The complexity is O(n log n + s) where n
 is the number of rectangles and s the number of intersections.
| Nested Class Summary | |
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| static interface | IntersectionAlgorithm.IntersectionHandlerAn instance of this interface handles intersections found by the IntersectionAlgorithm, | 
| Constructor Summary | |
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| IntersectionAlgorithm() | |
| Method Summary | |
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| protected static YList | createXStruct(YList objects)Initializes the sweep line data structures from a set of objects. | 
| static void | intersect(YList objects,
          IntersectionAlgorithm.IntersectionHandler iHandler)Calculates the intersections of rectangles in the plane. | 
| Methods inherited from class java.lang.Object | 
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
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public IntersectionAlgorithm()
| Method Detail | 
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public static void intersect(YList objects,
                             IntersectionAlgorithm.IntersectionHandler iHandler)
IntersectionHandler.
 Rectangles with negative size are completely ignored by this implementation (i.e.
 never generate intersections)
objects - a list of PlaneObject objects.iHandler - intersections are reported to this class.protected static YList createXStruct(YList objects)
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