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java.lang.Objecty.geom.IntersectionAlgorithm
public class IntersectionAlgorithm
This class calculates the intersection of rectangles in the plane with
the help of a sweep-line algorithm.
The complexity is O(n log n + s) where n
is the number of rectangles and s the number of intersections.

| Nested Class Summary | |
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static interface |
IntersectionAlgorithm.IntersectionHandler
An instance of this interface handles intersections found by the IntersectionAlgorithm, |
| Constructor Summary | |
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IntersectionAlgorithm()
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| Method Summary | |
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protected static YList |
createXStruct(YList objects)
Initializes the sweep line data structures from a set of objects. |
static void |
intersect(YList objects,
IntersectionAlgorithm.IntersectionHandler iHandler)
Calculates the intersections of rectangles in the plane. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public IntersectionAlgorithm()
| Method Detail |
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public static void intersect(YList objects,
IntersectionAlgorithm.IntersectionHandler iHandler)
IntersectionHandler.
Rectangles with negative size are completely ignored by this implementation (i.e.
never generate intersections)
objects - a list of PlaneObject objects.iHandler - intersections are reported to this class.protected static YList createXStruct(YList objects)
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