A state machine implementation that can be used to manage complex state and transitions.

Namespace: yWorks.Support
Assembly: yWorks.yFilesSilverlight.Viewer (in yWorks.yFilesSilverlight.Viewer.dll) Version: 2.4.0.0

Syntax

C#
public class StateMachine
Visual Basic
Public Class StateMachine

Remarks

The machine is built of States and Transitions. The machine potentially changes its state in response to events.

Inheritance Hierarchy

System..::..Object
  yWorks.Support..::..StateMachine

See Also