A processor is the possibility for each NodePlacer to prepare (and clean up) the graph for its children.
It is created within CreateProcessor(GenericTreeLayouter, LayoutGraph, Node) and called by the GenericTreeLayouter at specific positions of the life-cycle.
The processor may change the values within the DataMaps for its children.
Namespace: yWorks.yFiles.Layout.TreeIt is created within CreateProcessor(GenericTreeLayouter, LayoutGraph, Node) and called by the GenericTreeLayouter at specific positions of the life-cycle.
The processor may change the values within the DataMaps for its children.
Assembly: yWorks.yFilesWPF.Algorithms (in yWorks.yFilesWPF.Algorithms.dll) Version: 2.2.0.2 (2.2.0.2)
Syntax
| C# |
|---|
public interface IProcessor |
| Visual Basic |
|---|
Public Interface IProcessor |
Remarks
A processor is the possibility for each NodePlacer to prepare (and clean up) the graph for its children.
It is created within CreateProcessor(GenericTreeLayouter, LayoutGraph, Node) and called by the GenericTreeLayouter at specific positions of the life-cycle.
The processor may change the values within the DataMaps for its children.
It is created within CreateProcessor(GenericTreeLayouter, LayoutGraph, Node) and called by the GenericTreeLayouter at specific positions of the life-cycle.
The processor may change the values within the DataMaps for its children.