An IConcurrentInputMode implementation that uses a StateMachine
to manage its state.
Namespace: yWorks.Canvas.InputAssembly: yWorks.yFilesWPF.Viewer (in yWorks.yFilesWPF.Viewer.dll) Version: 2.2.0.2 (2.2.0.2)
Syntax
| C# |
|---|
public class StateMachineInputMode : AbstractConcurrentInputMode |
| Visual Basic |
|---|
Public Class StateMachineInputMode _ Inherits AbstractConcurrentInputMode |
Remarks
This instance does nothing and needs to be customized or subclassed in order to be useful.
Inheritance Hierarchy
System..::..Object
yWorks.Canvas.Input..::..AbstractInputMode
yWorks.Canvas.Input..::..AbstractConcurrentInputMode
yWorks.Canvas.Input..::..StateMachineInputMode
yWorks.Canvas.Input..::..ClickInputMode
yWorks.Canvas.Input..::..HandleInputMode
yWorks.Canvas.Input..::..MarqueeSelectionInputMode
yWorks.Canvas.Input..::..MoveInputMode
yWorks.Canvas.Input..::..MoveViewportInputMode
yWorks.yFiles.UI.Input..::..CreateEdgeInputMode
yWorks.yFiles.UI.Input..::..EdgeDragInputModeBase
yWorks.yFiles.UI.Input..::..ResizeStripeInputMode
yWorks.Canvas.Input..::..AbstractInputMode
yWorks.Canvas.Input..::..AbstractConcurrentInputMode
yWorks.Canvas.Input..::..StateMachineInputMode
yWorks.Canvas.Input..::..ClickInputMode
yWorks.Canvas.Input..::..HandleInputMode
yWorks.Canvas.Input..::..MarqueeSelectionInputMode
yWorks.Canvas.Input..::..MoveInputMode
yWorks.Canvas.Input..::..MoveViewportInputMode
yWorks.yFiles.UI.Input..::..CreateEdgeInputMode
yWorks.yFiles.UI.Input..::..EdgeDragInputModeBase
yWorks.yFiles.UI.Input..::..ResizeStripeInputMode