| Package | com.yworks.canvas.input |
| Class | public class HandleType |
| Inheritance | HandleType Object |
IHandle.
This type can be used by the rendering engine to render different types of handles differently.
See also
| Constant | Defined By | ||
|---|---|---|---|
| DEFAULT : uint = 0x001 [static]
A default handle which serves a general purpose. | HandleType | ||
| INVISIBLE : uint = 0x000 [static]
A handle which serves a general purpose but should not be displayed. | HandleType | ||
| MOVE : uint = 0x008 [static]
A handle which can be used to move something. | HandleType | ||
| OFFSET_EAST : uint = 0x2000 [static]
A modifier that can be used to tell the rendering engine to
render the visual representation of this handle with an offset to
the east. | HandleType | ||
| OFFSET_MASK : uint = 0xF000 [static]
A bitmask that can be used to query the offsets of a basic handle type. | HandleType | ||
| OFFSET_NORTH : uint = 0x1000 [static]
A modifier that can be used to tell the rendering engine to
render the visual representation of this handle with an offset to
the north. | HandleType | ||
| OFFSET_SOUTH : uint = 0x4000 [static]
A modifier that can be used to tell the rendering engine to
render the visual representation of this handle with an offset to
the south. | HandleType | ||
| OFFSET_WEST : uint = 0x8000 [static]
A modifier that can be used to tell the rendering engine to
render the visual representation of this handle with an offset to
the west. | HandleType | ||
| RESIZE : uint = 0x002 [static]
A handle which can be used to resize something. | HandleType | ||
| ROTATE : uint = 0x004 [static]
A handle which can be used to rotate something. | HandleType | ||
| SHEAR : uint = 0x010 [static]
A handle which can be used to shear an object. | HandleType | ||
| TYPE_MASK : uint = 0x0FF [static]
A bitmask that can be used to query the basic type of a handle type. | HandleType | ||
| VARIANT_1 : uint = 0x000 [static]
A default variant modifier that decorates a basic type. | HandleType | ||
| VARIANT_2 : uint = 0x100 [static]
The second variant modifier that decorates a basic type. | HandleType | ||
| VARIANT_3 : uint = 0x200 [static]
The third variant modifier that decorates a basic type. | HandleType | ||
| VARIANT_4 : uint = 0x300 [static]
The fourth variant modifier that decorates a basic type. | HandleType | ||
| VARIANT_MASK : uint = 0x300 [static]
A bitmask that can be used to query the variant of a basic handle type. | HandleType | ||
| WARP : uint = 0x020 [static]
A handle which can be used to warp an object. | HandleType | ||
| DEFAULT | Constant |
public static const DEFAULT:uint = 0x001A default handle which serves a general purpose.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| INVISIBLE | Constant |
public static const INVISIBLE:uint = 0x000A handle which serves a general purpose but should not be displayed.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| MOVE | Constant |
public static const MOVE:uint = 0x008
A handle which can be used to move something.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| OFFSET_EAST | Constant |
public static const OFFSET_EAST:uint = 0x2000A modifier that can be used to tell the rendering engine to render the visual representation of this handle with an offset to the east.
See also
| OFFSET_MASK | Constant |
public static const OFFSET_MASK:uint = 0xF000A bitmask that can be used to query the offsets of a basic handle type.
See also
| OFFSET_NORTH | Constant |
public static const OFFSET_NORTH:uint = 0x1000A modifier that can be used to tell the rendering engine to render the visual representation of this handle with an offset to the north.
See also
| OFFSET_SOUTH | Constant |
public static const OFFSET_SOUTH:uint = 0x4000A modifier that can be used to tell the rendering engine to render the visual representation of this handle with an offset to the south.
See also
| OFFSET_WEST | Constant |
public static const OFFSET_WEST:uint = 0x8000A modifier that can be used to tell the rendering engine to render the visual representation of this handle with an offset to the west.
See also
| RESIZE | Constant |
public static const RESIZE:uint = 0x002A handle which can be used to resize something.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| ROTATE | Constant |
public static const ROTATE:uint = 0x004
A handle which can be used to rotate something.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| SHEAR | Constant |
public static const SHEAR:uint = 0x010
A handle which can be used to shear an object.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| TYPE_MASK | Constant |
public static const TYPE_MASK:uint = 0x0FF
A bitmask that can be used to query the basic type of a handle type.
This is the basic type of a handle and can be queried using
the TYPE_MASK.
| VARIANT_1 | Constant |
public static const VARIANT_1:uint = 0x000A default variant modifier that decorates a basic type.
See also
| VARIANT_2 | Constant |
public static const VARIANT_2:uint = 0x100The second variant modifier that decorates a basic type.
See also
| VARIANT_3 | Constant |
public static const VARIANT_3:uint = 0x200The third variant modifier that decorates a basic type.
See also
| VARIANT_4 | Constant |
public static const VARIANT_4:uint = 0x300The fourth variant modifier that decorates a basic type.
See also
| VARIANT_MASK | Constant |
public static const VARIANT_MASK:uint = 0x300A bitmask that can be used to query the variant of a basic handle type.
See also
| WARP | Constant |
public static const WARP:uint = 0x020
A handle which can be used to warp an object.
This is the basic type of a handle and can be queried using
the TYPE_MASK.