An IConcurrentInputMode implementation that uses a StateMachine to manage its state.

Namespace: yWorks.Canvas.Input
Assembly: yWorks.yFilesNET.Viewer (in yWorks.yFilesNET.Viewer.dll) Version: 4.1.0.1 (4.1.0.1)

Syntax

C#
public class StateMachineInputMode : AbstractConcurrentInputMode
Visual Basic
Public Class StateMachineInputMode _
	Inherits AbstractConcurrentInputMode

Remarks

This instance does nothing and needs to be customized or subclassed in order to be useful.

Inheritance Hierarchy

System..::..Object
  System..::..MarshalByRefObject
    System.ComponentModel..::..Component
      yWorks.Canvas.Input..::..AbstractInputMode
        yWorks.Canvas.Input..::..AbstractConcurrentInputMode
          yWorks.Canvas.Input..::..StateMachineInputMode
            yWorks.Canvas.Input..::..ClickInputMode
            yWorks.Canvas.Input..::..HandleInputMode
            yWorks.Canvas.Input..::..MarqueeSelectionInputMode
            yWorks.Canvas.Input..::..MoveInputMode
            yWorks.Canvas.Input..::..MoveViewportInputMode
            yWorks.yFiles.UI.Input..::..CreateEdgeInputMode
            yWorks.yFiles.UI.Input..::..EdgeDragInputModeBase
            yWorks.yFiles.UI.Input..::..ResizeStripeInputMode

See Also